Step 4: This will bring up a menu with clues for Recruitment Leads.
This huge update expands the mod with a lot of new gameplay possibilities, thanks to new features like reworked limited inventory, remote sniper turret, sticky cameras, personal. Step 3: In the Team menu, use Deep Profiler on the Royal Guard. The update 2.0 for the LivingCity mod is now available for download, it includes lots of fixes and improvements, with tons of new gameplay content and unique features. Scan the Royal Guards (red coats) in the restricted area of the Buckingham Palace and save them to recruits.
It is probably not the most efficient way to do it, but it works fine for me.įor testing purposes, I've changed the logo into an "X" before reversing the process.ĭuring the reverse process I've saved the dds as BC7 8bpp Fine (sRGB, DX11+) with the intel plugin and removed "ultra" from the xbt's filename as CobraGamer suggests. Step 2: Go to Buckingham Palace in the west 'City of Westminster' borough. then it will open just fine into photoshop. xbt file into a blank BC7 DDS file of the same format (512x512px without mipmaps in this case). London_ultra\graphics\characters\wd3\motifs\logos\brand_fydel_multi_01_ultra.xbt Take the logo at the back of the hoodie at the picture below for example: dds files are discussed, along with "ZOLA", is another topic here at xentax about Watch Dogs 2:Īnyhow, what I found out is that most of those files I've encountered, correspond well with BC7 DDS. xbt files that shows "ZOLA" when you open those with the hex editor? Speaking of textures, I don't know if anyone knows the deal with those.
If anyone else is having trouble with the dds for the normals, download the newer photoshop plugin at Nvidia’s website and save as bc5 Ps: what dds format for normals you all find has the best compatibility in game? and what plugin is best? There are some minor issues with intel bc5, and Nvidia 3dc (This will turn off easy anti cheat but will also turn off multiplayer) Thanks 'Pearce was once a hacker, going after his. But if you really want to be sure l, open uplay - go to games - watch dogs 2 - properties - scroll down and type '-eaclauncher' At game lainch arguments. Hey there! Thanks for the reply! Renaming the highest texture like Cobragamer said in his post did the work! But if you come up with a converter let us know! Well, i used cheatengine without a problem, so i think you can. Look at the file header with the lowest texture, It must read both med and high files Currently, there is no tool to convert it, and I am looking for a solution The point is that the MED file is specific. I don't think you will succeed, because this problem has existed since WD2. Will be adding some cool tattoos to my team today lol Wow Cobra, thank you so much! Worked like charm! Im curious though, the files you mentioned are only really interesting if you want to modify human body textures. You simply have to remove the affix from the file name (and keep the XBT header of the original higher quality texture), so your modified "body_white00_f_c_ultra.xbt" (or medium/high) becomes "body_white00_f_c.xbt".
Thu 8:31 You can indeed force the game to load only one specific texture without its medium, high or ultra versions. I never modded WD2 so im not sure if it’s something known for the community.Īny help would be appreciated! Ps: the textures, high and medium I mentioned above are in: graphics/characters/body/body_parts/white00 (or black00 or arab00)/
If only I knew how to properly save them (I did notice the modded dds texture is 1 kb off on all medium textures when I save them) or if I could at least force the game to only read the “high” textures and stop loading the medium one - thought I would see if someone here has already been through the challenge and know a fix?
When I try to use modded medium skin textures it looks all off, I mean the texture loads in game but kinda blurry or out of place. On the other hand, weirdly, the game uses medium quality textures to show on the mesh at distance, and these medium textures have mipmaps.Īll good up to here, they are also DXT1 and you would think they can be saved as such with auto generated mipmaps and it would work fine, but it doesn’t. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, trophies, and secrets for Watch Dogs: Legion for PlayStation 4. I noticed the game’s high textures for body parts are DXT1 without mipmaps, and modding them work fine! (Unfortunately you can only see them if you zoom in very close to the mesh, because that’s the only time the game loads them) Now I was wondering if someone could give me some help with texture modding!
Sim settlements 2 aiden bug.The repacker works beautifully! Thank you!